Good day, my name is Phil.
I extend my deepest sympathies to you for your unfortunate experience.
Observing your brother in his present circumstances evokes memories of my own experiences during my formative years. I recall a period of intense stress and negativity, during which I felt helpless and uncertain about how to cope. As a resilient individual, I initially resisted seeking help or employing more constructive coping strategies.
Therefore, individuals invest their emotions and remaining thoughts and expectations into the game, believing that the characters can lead a superior life and that the game settings will fulfill their emotional needs.
When individuals are confronted with a particular type of pressure or emotional distress, it is widely acknowledged that there are numerous healthy, effective, and even highly comfortable methods for expressing such feelings. However, in the context of the current information age and the pervasive influence of the internet, gaming and video consumption have emerged as the most prevalent means of coping. This phenomenon has even reached the elderly and middle-aged, leading to concerns about its potential adverse effects.
Why are games so attractive? There are probably a number of reasons, including:
The question thus arises as to why games are so attractive. There are probably a number of reasons for this, which will now be discussed.
1. Lowest cost
In any case, regardless of the method of venting chosen, a brief and efficacious method of venting often necessitates the relinquishment of something. This may entail the forfeiture of time, financial resources, one's physical well-being, or other forms of investment.
For example, overeating not only places a burden on the body and intestines, but also results in significant financial expenditure and can even lead to hospitalization.
It is important to note that engaging in activities such as exercising, hiking, or running without proper warm-up stretches can lead to injuries. Moreover, not all individuals possess the requisite physical conditioning to withstand such strenuous exercise.
Furthermore, gaming can be a gateway to other harmful habits, such as smoking, drinking, or even the use of certain substances.
Secondly, games can satisfy the majority of needs and expectations.
The variety of games is vast, and the majority are available at no cost, regardless of the in-game purchases and the player's subjective desire to accumulate wealth.
Adult video games can gratify players' sexual desires and their need for a diverse range of experience points, even those that are most basic in nature.
In contrast, war and competitive games can provide the excitement of competing with others or even the gratification of killing.
Additionally, there are specific categories of games that offer a variety of features to fulfill diverse needs. For instance, games with intricate narratives, characters, and visuals can provide a sense of fulfillment that may not be accessible in real life. They can also offer a vicarious experience of romantic relationships and an idealized version of the world.
Thirdly, the issue of short-term stimulation and pleasure is raised.
Among the quick and effective methods for releasing emotions or alleviating stress that are accessible, the most affordable, expedient, and impactful approach is, in fact, gaming.
All that is required is a mobile phone, a game to be played, and a download. Once the tutorial has been completed, the user can commence gameplay, which will take less than five minutes.
4. Environmental factors
In the context of a social environment that is saturated with gaming, it is inevitable that individuals will be influenced by the prevailing trends. When the surrounding culture and even the wider society are promoting certain games, it becomes difficult for people to resist the temptation to engage with them. It is not uncommon for individuals to observe others playing games and to be drawn into the activity, whether out of curiosity or to connect with games they already enjoy. This phenomenon, which can be described as a "herd effect," can also lead people to become deeply invested in a particular game.
Do you perceive a loss of status or conversational currency if you do not engage with the most popular games of the moment? Do you believe that your ability to communicate with others will be hindered if you do not participate in these games? To illustrate, consider games such as Honor of Kings or Original God, Guangyu.
As indicated in your description, you have stated that
Your younger brother is currently in his senior year of college, preparing for his graduation thesis. This is undoubtedly a stressful period. Following his failure to pass the postgraduate entrance exam in December of last year, he experienced a significant decline in mood, which led to his subsequent engagement with online gaming.
During the recent New Year holiday, he also frequented an Internet café to engage in gaming with his friends. His daily routine is largely comprised of sleep, sustenance, and gaming. His appearance is markedly affected by the gaming habit, exhibiting pronounced dark circles beneath his eyes.
I am concerned that if this persists, it may have adverse effects on his health. What measures might I take to encourage him to cease engaging in online gaming?
From my own perspective and experience, as someone who has been through this stage, I can offer some suggestions for potential solutions or directions to consider.
1. Identify the underlying cause of the problem.
It is important to note that addiction to games does not necessarily result in serious physical harm or a refusal to communicate with those around you. The fact that this situation frequently occurs indicates that when your brother initially felt distressed and overwhelmed, he either explicitly or implicitly sought assistance but did not receive a positive response or adequate care. He believed that instead of investing time in such activities, he would rather engage in gaming and feel better.
☀Countermeasures:
One might endeavor to demonstrate greater care and concern from the vantage point of everyday life, to communicate and interact more, and to refrain from treating the matter in an aggressive, oppressive, or offensive manner. Instead, one might adopt the kind of gentle attitude one would use with close friends or dear family members to facilitate a slight easing of the relationship.
2. Adopt a perspective that is informed by your brother's viewpoint.
In the context of addiction to games, it is common for individuals to perceive games as a negative phenomenon, associating them with the detrimental effects of Internet addiction. There is a tendency to view games as a harmful activity, rather than considering the underlying motivations and perspectives of those who engage with them. This narrow perspective often leads to a lack of understanding and common ground, perpetuating the conflict and antagonism surrounding gaming.
☀ Countermeasures:
One might endeavor to comprehend the game that one's younger sibling is engaged with and the reasons behind their affinity for it. What are the narrative elements of the game and which aspects of the gameplay are particularly appealing?
From Phil's perspective, the most noteworthy aspect was the remark made by his supervising teacher at the time.
"I have confidence in your ability to make sound judgments. You are a commendable individual. Given the extent of your engagement with this game, I believe it has intrinsic value and utility for you."
3. Enhance your quality of life.
Some individuals may perceive the allocation of time and financial resources toward gaming and in-game purchases as an indication of an idyllic existence, devoid of challenges or difficulties. However, this perspective overlooks a crucial aspect: just as adults, particularly men, may turn to smoking as a means of relaxation when faced with stress, despite the health risks associated with this habit, children may exhibit similar patterns of thought.
☀ Countermeasures:
One may attempt to enrich their daily life. However, it is important to note that enrichment does not entail being overly occupied. It is not about identifying activities solely for the purpose of freeing up time for gaming. Instead, it necessitates an evaluation of whether the selected activity can genuinely serve as a moderating force. The objective is to mitigate conflicts, not exacerbate them, and to decelerate stimulation, not accelerate it. Potential avenues for enrichment include shopping, sunbathing, identifying lighthearted topics of conversation with one's sibling, or attending a movie and having dinner.
It is my hope that this response will prove useful to you.
I extend my warmest regards to you and to the world at large.
Comments
I can totally relate to your concerns about your brother. It sounds like he's going through a rough patch after the postgraduate exam setback. Maybe we could encourage him to seek some professional counseling or even talk to him openly about our worries, showing support rather than criticism. It's important for him to know he's not alone in this struggle.
It's heartbreaking to see someone you care about lose themselves like that. Perhaps setting up a structured schedule could help him regain control over his daily life. By gently guiding him to allocate specific times for thesis work and leisure, he might slowly ease back into a healthier routine. Also, inviting him to join us in other activities might distract him from gaming and remind him of the joys outside the virtual world.
Understanding how he feels is crucial; failing the exam must have been a big blow to his confidence. We should be there as a source of encouragement, reminding him of his strengths and past successes. Maybe proposing a break from games with a promise to spend quality time together on something he enjoys could make a difference. Let's show him that reallife connections and achievements are just as rewarding, if not more so.